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Create RPG adventures in the world of
The Witcher 2: Assassins of Kings and do it CD PROJEKT RED style!
The REDkit is the best way to craft big
& living worlds – shape environments using intuitive tools and
adapt them to your needs!
New adventures created by our community are just few clicks away. Witness the creativity of fellow RPG fans and enhance your Witcher 2 experience with new, user-created content.
If you are an avid fan of RPGs you will definitely love the REDkit, since your imagination is the only limit when creating non-linear adventures set in a dark fantasy world of The Witcher.
Posted by: Michel889
How do you use it?
Posted by: Tommy
The only essential one is the 3.4 patch (Gamer`s Edition) . Just make sure your game is updated to the 33. before applying the 3.4
Posted by: ryckgrunt
thank you. I've done as you said but, when i open UserContentManager.exe it doesn't find the mod :/. (I did as into the description)
Posted by: tysonxy
I am also wondering if this MOD will have Mac support. I sure hope so……
Posted by: BANAN
If the latest excitement about The Witcher 3 has you itching to go back and play through The Witcher 2 all over again, we have some great news for you. Andrzej Kwiatkowski, Gameplay Designer at CD Projekt RED (formerly known among the modding community as Flash) has just released his newest creation – Full Combat Rebalance for The Witcher 2! The modification brings a lot of changes to the combat system as well as addresses some general bugs. According to Flash, his main goal was to increase Geralt’s responsiveness and mobility. You can download the mod from here and read the full change log here.
Posted by: Ganesh_Ujwal
can u tell what is the use of this mod, u told "Full Combat Rebalance Mod" so what that means, witcher will wont die,witcher will have infinite signs,witcher will have zero toxicity,witcher will have infinite medallion,?
Posted by: Havoc
@Chance: I downloaded the Video's with that program Free YouTube Download. Here is the Link where u can download it: http://www.dvdvideosoft.com/products/dvd/Free-YouTube-Download.htm. Maybe it will work with this software
Posted by: WFMS
I'm having this exact problem as well. These invisible stripes through the grass with this mod on.
It seems to replace the original grass textures for some strange reason even though it's a combat mod.
It also doesn't work with the grass color fix so in addition to it having invisible stripes everywhere, the grass is also yellow close up.
Which is a problem because of the way the game handles LOD's and how the distant grass texture is a different color to the close up grass texture.
Posted by: keLstonit's in z_fcr2_data,1.dzip
Additionally, where do people even find the "geralt_basic.xml" that's mentioned in the FCR2 1.2 changelog that's talked about for modifying the enemy_health multiplier? There doesn't seem to be one in any of the FCR2 dzip files