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redkit

Create RPG adventures and do it
CD Projekt RED style!

 Getting Started

The REDkit is the best way to craft big
& living worlds – shape environments using intuitive tools and
adapt them to your needs!

video
Gamers
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New adventures created by our community are just few clicks away. Witness the creativity of fellow RPG fans and enhance your Witcher 2 experience with new, user-created content.

Modders
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If you are an avid fan of RPGs you will definitely love the REDkit, since your imagination is the only limit when creating non-linear adventures set in a dark fantasy world of The Witcher.

REDkit lets you:
  • Create big, living worlds
  • Give birth to entire communities
  • Bring believable characters to life
  • Plant realistic forests in just a few clicks
  • Easily import new objects to use in your adventure
  • Effortlessly share your creations with the community.
REDkit includes:
  • Advanced but still user-friendly terrain tools
  • A realistic day and night cycle
  • Astonishing graphics
  • SpeedTree foliage system
  • Full integration between the script language and the game editor
News
REDkit Closed Beta Winner Interview
2013-05-16 16:31:51 by Marcin Momot
Want to know more about the winner of the REDkit closed beta? Head over to moddb.com, where you will find an exclusive interview with Benzenzimmern (the author of the winning entry), talking about his work with the REDkit, favorite games and more. He also got to show off his main prize – the witcher sword. 
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Aditya_the_warrior_within

Once again, congrats Philip! great work, can't wait to play your mod, finish it soon
And also Poets of the Fall is one of my most favourite bands too, for almost a decade! I'm also involved with the Indian street team here

Well you and your gal make a great team (I so envy you, that sword!) Godspeed for your future endeavors!
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Full Combat Rebalance 2
2013-05-15 16:56:08 by Paweł Panasiuk
One of the most prominent modders of the first Witcher, Andrzej Kwiatkowski (modding scene nickname – Flash), who’s currently working with us as a Gameplay Designer, is finishing his own mod that tweaks the combat and alters some parts of gameplay of The Witcher 2. Here are just a few features that his upcoming mod will [...]
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crass2012

Hi Flash
Don't forget change inkeepers junk (placeholder) food to something usefull to buy .
Big fan of your work. Try to keep "spirit" of Sapkowski books in this mod also and it will be great!
Powodzenia!

Megakoresh

It'd be great if you release some tutorials on combat modifications after release of the mod if you have a chance.

badboy_zay

great job as always Flash! your work on the first Witcher was amazing.
I was so happy when hearing FCR2 is coming because I really hate TW2 combat, Geralt fights like a clumsy old man than a deadly witcher.

do you rebalance money price too? I find money in TW2 is way too harsh, you buy a item over 2000 orens and you can only sell it back for around 100 orens
I remember my first playthrough which I played 2 act without spending an oren (I also completed all quests too), but then I bought 2 swords in act 3 just to found out I already spent all the money I made during the whole game. that's way too unbalance

Kindo

Posted by: crass2012
Hi Flash
Don't forget change inkeepers junk (placeholder) food to something usefull to buy .
Big fan of your work. Try to keep "spirit" of Sapkowski books in this mod also and it will be great!
Powodzenia!

Posted by: badboy_zay

do you rebalance money price too? I find money in TW2 is way too harsh, you buy a item over 2000 orens and you can only sell it back for around 100 orens
I remember my first playthrough which I played 2 act without spending an oren (I also completed all quests too), but then I bought 2 swords in act 3 just to found out I already spent all the money I made during the whole game. that's way too unbalance

I don't see why a combat-oriented mod would include changes like this, but these sort of changes are already quite popular over at The Nexus. I know for a fact that I've seen a few price-mods floating around, for example, since these things are a lot easier to modify than it is to reprogram combat mechanics, which I assume is what FCR2 mainly is going to focus on.

badboy_zay

Posted by: Kindo
I don't see why a combat-oriented mod would include changes like this, but these sort of changes are already quite popular over at The Nexus. I know for a fact that I've seen a few price-mods floating around, for example, since these things are a lot easier to modify than it is to reprogram combat mechanics, which I assume is what FCR2 mainly is going to focus on.


if you have played FRC1, you can see there are more important changes than "combat-oriented" (buy werewolf fur at act 4, witchers have mutated eyes, bug fixes, some minor graphic change like new weapon model and wound system,...). as you can see FCR1 is more than a combat rebalance mod, it makes TW1 perfect and better in many ways, so I don't see why FCR2 shouldn't do the same.
as for mods on nexus, most of the mods are imbalance (price can be too cheap), so I have to made my own mod for balance purpose. but still, I would like to see Flash put his hand on this
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Announcing the winner of the REDkit closed beta!
2013-05-08 21:12:52 by Marcin Momot
REDkit Closed Beta has come to an end. First of all, we would like to thank everyone for your participation, continuous help, extremely valuable feedback and indulgence. The closed phase ended with us picking the best mod, and it turned out to be exceptional! Benzenzimmern (the modder) keeps saying that his mod is still not [...]
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Juakin

Congrats my friend, I've just registered and tried the mod and it looks very promising and the dialogs seems funny.

PD: That sword looks great.

Corylea

Congratulations, Benzenzimmern! I hope you'll have tons of fun modding TW2.

slimgrin

Well done mate! That sword looks beautiful.

Dona

Congratulations! It looks gorgeous from the screenshots, can't wait to play the actual mod

(And those swords - ooh, shiny...!)

Daywalker30

Congratz and well deserved mate!
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REDkit: How to?
2013-05-08 20:22:27 by Marcin Momot
Whether you are a long-time modder or just recently got into the scene, we figured that you’d appreciate an introduction and a quick tour around the REDkit website and forums. First things first: the REDkit editor can be accessed from the “Getting Started” section – it requires a copy of PC version of The Witcher [...]
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REDkit enters Open Beta!
2013-05-08 11:00:28 by Marcin Momot
The moment everyone has been waiting for is finally here! We are proud to announce the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures! The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of [...]
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RASIK4

Well done.....Finally !!!!!!

kane112esimo

Long live CDP!

sxdemon

CDP best of the best!!

Ikmar

Who want to create "Wieża Jaskółki" or "Krew elfów"?)

scumworks

Shit just got real! ^^

Thanks cdp, time to goto work.
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