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Create RPG adventures and do it
CD Projekt RED style!
The REDkit is the best way to craft big
& living worlds – shape environments using intuitive tools and
adapt them to your needs!
New adventures created by our community are just few clicks away. Witness the creativity of fellow RPG fans and enhance your Witcher 2 experience with new, user-created content.
If you are an avid fan of RPGs you will definitely love the REDkit, since your imagination is the only limit when creating non-linear adventures set in a dark fantasy world of The Witcher.
Posted by: Michel889
How do you use it?
Posted by: Tommy
The only essential one is the 3.4 patch (Gamer`s Edition) . Just make sure your game is updated to the 33. before applying the 3.4
Posted by: ryckgrunt
thank you. I've done as you said but, when i open UserContentManager.exe it doesn't find the mod :/. (I did as into the description)
Posted by: drizzt
- abilities magical vigor and footwark don`t give any benefits.
- still I can`t craft a unique weapons (on the Dark level).
- fist fighting is way too easy. Most of the opponents falls very quickly even on the "ring fights".
- magic skills are really too much packed, for example fighting with nekkers with using igni in Capter 1 looks more like a massacre than a demanding fight. Vigor is regenerating too fast. Anyone who is looking for a challenge shouldn`t spent talents on magic skills.
Game is updated to v1.1a
Posted by: darji8
Ok after downloading and installing/activating the mod (areas) I get the compiling scripts error again. If I deactivate the mod it works,... Any advice how to fix it?
Posted by: Havoc
@Chance: I downloaded the Video's with that program Free YouTube Download. Here is the Link where u can download it: http://www.dvdvideosoft.com/products/dvd/Free-YouTube-Download.htm. Maybe it will work with this software
Posted by: serenityvalleygirl
Please, somebody explain where I can find either harpy traps or the harpy trap diagram in act II/Iorveth.
This question has been asked repeatedly by others but never answered.
I am using version 3.4 and the 1.2 mod patch, no other patches.
Please, if you have found either of these, tell me where to look! Thanks.
Posted by: Delnac
First of all, congratulations on this amazing mod.
I have a weird issue with the dark armors. I understand that most vanilla effects (life drain, etc) have been removed for balancing purposes, does that include the graphical effect/shaders involved in drawing the sword? By toggling the mod off, I get those, but there's no way of getting this dark effect with FCR 2, which looks quite cool .
My game is a clear GoG patched installation, and I tried reinstalling FCR 2 but no luck so far. Is this working as intended? Could this be a save-related issue, as mine had a troubled history (FCR 2 1.1, then weird vanilla-hybrid, then 1.2) ?
Thanks for the help